There’s one single town that acts as a central hub. In Torchlight, you basically ascend a huge mine, divided into levels, which are grouped together by a common theme: crypts, caves, inferno stuff, and so on. As always, let’s first dive into the world design. Both hack & slash games were released in 2012, so it is safe to assume that Runic did its homework and took out the magnifying glass to see how Diablo 3 works - or doesn’t. Maybe I should start by saying that this is an even better version of the original game, although the release time-frame and some additions make it more akin to a modern Diablo 3 than a classic Diablo 2. Of course, I did not play its successor yet. In my original Torchlight review, I called Torchlight a ’near-perfect Diablo 2 clone - Diablo 2.5’. I’m here to tell you that you owe it to yourself to breeze through this strange non-Mushroom Kingdom where everything you know about Mario is turned upside-down.
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